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Integrate with AI ·Copy a step-by-step prompt for Claude Code, Cursor, Copilot, or ChatGPT.

Before You Begin

To integrate the Bidease SDK, you need an active publisher account on the Bidease Monetize platform.

AppLovin MAX — Unity 6000.0 or later

1. Switch Build Platform

Open File → Build Profiles and switch the active platform to Android.

2. Verify MAX plugin

Open the AppLovin Integration Manager inside Unity and make sure the MAX plugin is installed and up to date.

3. Configure Player Settings

Go to Edit → Project Settings → Player → Other Settings and verify:

  • Minimum API Level is set to Android 6.0 (minSDK 23) or higher.
  • Target API Level is set to Android 15.0 (API level 35) or higher.

4. Import the Bidease adapter package

Download AppLovin AdapterUnity package · v2.0.6

In Unity, go to Assets → Import Package → Custom Package… and select the downloaded file. Import all included assets.

After import, verify that the following files are present in your project:

  • Assets/BideaseAppLovinAdapter/Editor/BideaseDependencies.xml — dependency manifest that pulls the required Android libraries:
BideaseDependencies.xml
<?xml version="1.0" encoding="utf-8"?>
<dependencies>
<androidPackages>
<androidPackage spec="com.bidease:bidease-mobile:2.0.6"/>
<androidPackage spec="com.bidease:applovin-adapter:2.0.6"/>
</androidPackages>
</dependencies>
  • Assets/BideaseAppLovinAdapter/BideaseAppLovinBridge.cs — C# bridge used to call SetAppKey from your Unity scripts.

5. Set your App Key

Your App Key is available in the Bidease Monetize dashboard:

  1. Log in to your account at monetize.bidease.com
  2. Go to Applications
  3. Open the required application
  4. Copy the App Key

App Key location in the Monetize dashboard

Call SetAppKey before initializing the MAX SDK:

BideaseAppLovinBridge.SetAppKey("YOUR_APP_KEY");
MaxSdk.InitializeSdk();
warning
Replace YOUR_APP_KEY with the App Key from your Bidease Monetize dashboard.
note

The Bidease SDK initializes automatically when MAX triggers the mediation adapter — no additional init call is needed.

6. Configure the MAX Dashboard

Follow the step-by-step instructions for adding Bidease as a custom network and enabling it on your ad units: Configure Bidease in MAX Dashboard →

Before configuring the MAX dashboard, set up your application and create your first test placements in the Bidease Monetize UI. Monetize UI setup guide →

7. Test your integration

Follow the test mode setup instructions before release: Test Mode guide →