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Unity iOS Bridge

See the integration guide — pick AdMob, Google Ad Manager or AppLovin MAX via the in-page switcher.

3.0.1

  • Improve Stability improvements via BideaseSDK 3.0.1. No integration changes required.

3.0.0​

  • Change Ad click protection and stability improvements via BideaseSDK 3.0.0. No integration changes required.

2.2.8​

  • Change Test-mode ads show a testmode | report label in place of the AdChoices icon, via BideaseSDK 2.2.8. No integration changes required.

2.2.7​

  • Improve Performance and stability improvements via BideaseSDK 2.2.7. No integration changes required.

2.2.6​

  • Improve Performance and stability improvements via BideaseSDK 2.2.6. No integration changes required.

2.2.5​

  • Improve Performance and stability improvements via BideaseSDK 2.2.5. No integration changes required.

2.2.4​

  • Change Banner AdChoices icon and interstitial close-progress indicator, via BideaseSDK 2.2.4. No integration changes required.
  • New Google Ad Manager adapter for Unity — import the BideaseGAMAdapter unitypackage and call BideaseGAMBridge.SetInitParams(...). See the integration guide.

2.1.3

  • Improve Maintenance release via BideaseSDK 2.1.3. No integration changes required.

2.1.2

  • Improve Stability improvements via BideaseSDK 2.1.2. No integration changes required.

2.1.1

  • Improve Performance optimizations via BideaseSDK 2.1.1. No integration changes required.

2.1.0

  • Breaking BideaseAdmobBridge.SetAppKey(string) and BideaseAppLovinBridge.SetAppKey(string) replaced with SetInitParams(string key, IDictionary<string, string> customProps = null). key == null throws ArgumentNullException.
  • New customProps passed to SetInitParams now reach the iOS AdMob / AppLovin MAX adapter — the bridge serializes the dictionary to JSON and forwards it alongside the key.
  • Change Privacy signals are read from AdMob's GADMobileAds.requestConfiguration / AppLovin MAX's consent settings at ad-load time — the Unity bridge does not expose a separate privacy API.
  • New In-ad report button lets users flag bad creatives. No integration changes required.