Skip to main content

Unity iOS Bridge

See the integration guide — pick AdMob, Google Ad Manager or AppLovin MAX via the in-page switcher.

2.2.2

  • Improve Maintenance release via BideaseSDK 2.2.2. No integration changes required.

2.2.1

  • New Google Ad Manager adapter for Unity — import the BideaseGAMAdapter unitypackage and call BideaseGAMBridge.SetInitParams(...). See the integration guide.
  • Improve Performance and stability improvements via BideaseSDK 2.2.1. No integration changes required.

2.1.3

  • Improve Maintenance release via BideaseSDK 2.1.3. No integration changes required.

2.1.2

  • Improve Stability improvements via BideaseSDK 2.1.2. No integration changes required.

2.1.1

  • Improve Performance optimizations via BideaseSDK 2.1.1. No integration changes required.

2.1.0

  • Breaking BideaseAdmobBridge.SetAppKey(string) and BideaseAppLovinBridge.SetAppKey(string) replaced with SetInitParams(string key, IDictionary<string, string> customProps = null). key == null throws ArgumentNullException.
  • New customProps passed to SetInitParams now reach the iOS AdMob / AppLovin MAX adapter — the bridge serializes the dictionary to JSON and forwards it alongside the key.
  • Change Privacy signals are read from AdMob's GADMobileAds.requestConfiguration / AppLovin MAX's consent settings at ad-load time — the Unity bridge does not expose a separate privacy API.
  • New In-ad report button lets users flag bad creatives. No integration changes required.