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Unity Android Bridge

See the integration guide — pick AdMob, Google Ad Manager or AppLovin MAX via the in-page switcher.

2.2.2

  • Improve Maintenance release via native Android SDK and adapters 2.2.2. No integration changes required.

2.2.1

  • New Google Ad Manager adapter for Unity — import the BideaseGAMAdapter unitypackage and call BideaseGAMBridge.SetInitParams(...). See the integration guide.
  • Improve Performance and stability improvements via native Android SDK and adapters 2.2.1. No integration changes required.

2.1.3

  • Change Kotlin 2.1+ supported via native Android SDK and adapters 2.1.3.

2.1.2

  • Improve Stability improvements via native Android SDK and adapters 2.1.2. No integration changes required.

2.1.1

  • Improve Performance optimizations via native Android SDK and adapters 2.1.1. No integration changes required.

2.1.0

  • Breaking BideaseAdmobBridge.SetAppKey(string) and BideaseAppLovinBridge.SetAppKey(string) replaced with SetInitParams(string key, IDictionary<string, string> customProps = null). key == null throws ArgumentNullException.
  • Change Privacy signals are read from AdMob's RequestConfiguration / AppLovin MAX's consent settings at ad-load time — the Unity bridge does not expose a separate privacy API.
  • New In-ad report button lets users flag bad creatives. No integration changes required.